Growth

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How much your GDP will grow next turn. This is increased through policies, and war. Growth is subject to natural decay.

GDP growth chart [part of The Brian Simulator (a.k.a. How to Spend Money on Money and Nothing Else Ever)]

Below are the growth barriers for certain GDP levels (calculated at GLF success rate and price):

GDP Growth(negative stability) Growth(neutral stability) Growth(positive stability)
1000 48 71 89
1500 64 83 97
2000 76 92 104
2500 86 99 111
3000 94 107 117
3500 102 113 123
4000 109 119 134
5000 121 131 139
6000 133 141 149
7000 143 151 158
8000 152 159 166
9000 161 168 174
10000 169 176 182
12500 188 194 199
15000 205 210 215
17500 220 225 230
20000 235 239 244

GDP milestones

239 growth: This is the highest growth value for which you will remain with the highest growth ever possible after decay, 125 (120 without stability bonus). The same decay is obtained at 201 growth.

444 growth (439 without stability): This is the growth level at which you will remain with NON-NEGATIVE after decay. The golden rule is: the maximum growth value you should ever reach is the one for which you can afford to recover the net decay. It is in no way recommended, but if your name is Brian, this is the maximum value. Going any further makes you have in the long run a lower GDP than if you don't pass this barrier.


 

Game Mechanics

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